Find information about Ziggs League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Ziggs here.
Champion ZIGGS Wild Rift
Ziggs Build Guides: Ziggs is a control mage champion. He is a mid-lane champion that makes use of his skills to control a team combat, wave clear, and burst down the enemies. He also excels in group fights, the usage of his bombs to govern the enemies and get a large Mega Inferno Bomb (Ultimate) to trade a crew combat in an instant. He would not do too well in the early sport as he does not have a number of mobility to get away situations and also you need time to scale and get your center objects.
ZIGGS
The Hexplosives Expert
Ziggs Build | |
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Damage | Strong |
Toughness | Weak |
Utility | Low |
Difficulty | Moderate |
Class | Mage |
Recommended Lane | Mid Lane |
Short Fuse | Passive | |
Enhances his next attack to deal an additional 25 Magic Damage (20+ 30% of AP). Short Fuse's cooldown is reduced by 4 seconds when Ziggs casts an ability. Deals double damage to structures. | ||
Bouncing Bomb | Ability | |
Throws a bouncing bomb that deals 85 Magic Damage (75+ 65% of AP). Cooldown: 6 / 5.5 / 5 / 4.5 Cost: 45 / 50 / 55 / 60 Base Damage: 75 / 135 / 195 / 255 | ||
Satchel Charge | Ability | |
Flings an explosive charge that can be detonated whithin 4 seconds to deal 77 Magic Damage (70+ 50% of AP) to enemies and knock them away. Ziggs is also knocked away without taking damage. Damages turrets and demolishes them if they are below 20% Health. Cooldown: 21 / 18 / 15 / 12 Base Damage: 70 / 115 / 160 / 205 Tower Destroy Threshold: 20% / 25% / 30% / 35% | ||
Hexplosive Minefield | Ability | |
Scatters proximity mines that deal 55 Magic Damage (50+ 35% of AP) on contact and slow by 35% for 1.5 seconds. Enemies detonating multiple mines take 40% damage from subsequent mines. Cost: 70 / 80 / 90 / 100 Base Damage: 50 / 105 / 160 / 215 Slow: 35% / 40% / 45% / 50% | ||
Mega Inferno Bomb | Ultimate | |
Deploys the mega Inferno Bomb to deal 315 Magic Damage (300+ 105% of AP). Enemies not in the center take 66.67% damage. Coodown: 80 / 65 / 50 Base Damage: 300 / 450 / 600 |
Ziggs SKILL ORDER
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