Find information about Ashe League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Ashe here.
Champion ASHE Wild Rift
Ashe Build Guides: Ashe is a mythical serpent path champion that centers around assault harm to slaughter the foe group. Ashe doesn't have a ton of harm contrasted with the other AD conveys in any case, Ashe has an interesting playstyle that is extraordinary for group battles. She utilizes her wide assortment of group control with her lethargic's and staggers from her capacities. At the point when she arrives at level 5, Ashe can utilize Enchanted Crystal Arrow (Ultimate) to take out the adversaries and afterward follow that up with her Volley (second Ability), Ranger's Focus (first Ability), and Frost Shot (Passive) with auto assaults to hinder the foes.
ASHE
The Frost Archer
Ashe Build | |
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Damage | Strong |
Toughness | Weak |
Utility | Low |
Difficulty | Easy |
Class | Marksman |
Recommended Lane | Dragon Lane |
Frost Shot | Passive | |
Attacks and damaging abilities slow targets hit by 15% for 2 seconds. Attacks against enemies slowed by Frost Shot deal 10% bonus damage (10% + 100% of Crit. Chance). Ashe critical strikes do not deal extra damage. Instead, they increase Frost Shot's slow to '30%, decaying over time. | ||
Frost ShotRanger's Focus | Ability | |
Passive: Store 2 Focus while Ranger's Focus is not actrive. Attacks grant an additional stack of Focus (up to 6). Stacks fall off one at a time. Active: For the next 6 seconds, attacks consume a stack of Focus to fire with +25% Attack Speed and barrage the target with a flurry of arrows for 115% damage. Cooldown: 7 / 6 / 5 / 4 Offensive power: 115% / 120% / 125% / 130% Attack Speed: 25% / 30% / 35% / 40% | ||
Volley | Ability | |
Fires 5 arrows in a cone, dealing 78 Physical Damage (20 + 110% AD). Enemies block multiple arrows, but take damage once. Volley applies a critical slow from Frost Shot. Cooldown: 14 / 11 / 8 / 5 Base Damage: 20 / 40 / 60 / 80 Arrow: 5 / 7 / 9 / 11 | ||
Hawkshot | Ability | |
Fires a hawk spirit that can travel infinitely far and briefly reveals units it flies over. Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 3 seconds. Cooldown: 45 / 40 / 35 / 30 | ||
Enchanted Crystal Arrow | Ultimate | |
Launches a crystal arrow of ice that stuns the first champion hit and deals 200 Magic Damage ( 200 + 100% AP). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight. Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering. Ashe can still move while the arrow's flight path is being controlled, but will automatically stop sterring if she is struck with cast imparing crowd control effects. Coodown: 65 / 60 / 55 Base Damage: 200 / 350 / 500 |
Ashe SKILL ORDER
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