Find information about Teemo League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Teemo here.
Champion Teemo Wild Rift
Teemo Build Guides: is a capacity power auto-assault centered top path. The principle objective when playing Teemo is to be forceful in the early laning stage and utilize his reach and jab for his potential benefit. He has an interesting playstyle, having the option to turn undetectable on occasion and putting imperceptible mushrooms on the floor that foes can stroll over and it does a ton of harm. In the late game, Teemo isn't that extraordinary so your most ideal alternative is to put whatever number mushrooms on the floor as could be allowed around the significant destinations and bait the adversary group to stroll into them.
TEEMO
The Swift Scout
Teemo | |
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Damage | Strong |
Toughness | Weak |
Utility | Medium |
Difficulty | Easy |
Class | Marksman |
Recommended Lane | Mid Lane,Baron Lane |
Toxic Shot |
Passive |
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Attacks deal 8 bonus magic damage on impact and additional 7 magic damage (7 + 8% AP) over 4 seconds. |
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Blinding Dart |
Ability |
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Deals 70 magic damage (70 + 60% AP) and blinds the target for 1.25 seconds. Attacks from blinded enemies will miss their target, dealing no damage and failing to apply on-hit effects. |
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Move Quick |
Ability |
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Passive: Grants 10% Movement Speed if an enemy champion or structure has not damaged Teemo within the last 5 seconds. Active: Rolls a short distance forward and sprints for 3 seconds. During this time, Move Quick’s bonus is doubled and cannot be removed by damage. |
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Guerilla Warfare |
Ability |
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After a delay, become Camouflaged. Moving outside of brush for more than 3 seconds ends this effect. After exiting Camouflage, gain 30% Attack Speed for 3 seconds. Camouflage: Hide from champions by keeping them out of Teemo’s detection radius. Enemy turrets reveal camouflaged units near them. Attacks and offensive abilities end Camouflage early. |
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Noxious Trap |
Ultimate |
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Tosses a stored mushroom as a trap that detonates if an enemy steps on it, dealing 100 magic damage (100 + 30% AP) and creating a poisonous puddle that deals 150 magic damage (150 + 45% AP) over 3 seconds. Enemies within the puddle are also slowed by 40%. Traps last 2 minutes and take 1 second(s) to arm and stealth. Up to 3 traps can be held at once. If a thrown trap lands on another trap, it will bounce up to 3 Teemos further before planting. |
Teemo SKILL ORDER
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