Find information about Darius League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Darius here.
Champion DARIUS Wild Rift
Darius delays once his hatchet is raised, the individuals who remain against him can anticipate no benevolence. Darius is a Baron path bruiser who dominates in harassing his path and gathering momentum through his amazing harm yield and boundless execution potential.
His detached capacity, Hemorrhage, causes foes hit by Darius' essential assaults and capacities to seep for five seconds, managing actual harm and giving them a stack. After arriving at five stacks, Darius' harm to these foes will increment.
DARIUS
The Hand of Noxus
- Damage: Strong
- Toughness: Average
- Utility: Low
- Difficulty: Moderate
- Class: Fighter
- Recommended Lane: Baron Lane
HEMORRHAGE |
Passive |
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Darius aims his attacks strategically, causing his target to bleed for 12 (+1 per champion level) (+0.3 per bonus attack damage) physical damage over 5 seconds. This effect stacks up to five times. Darius deals 175% damage to all monsters. Reaching 5 stacks or killing an enemy champion with Noxian Guillotine activates Noxian Might for 5 seconds. During Noxian Might, Darius gains 20-205 bonus attack damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's blade (depending on level). |
DECIMATE |
Ability |
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Cooldown: 9 / 8 / 7 / 6 / 5 |
After a 0.75 second delay, Darius swings his axe in a wide circle. Enemies struck by the blade take 50 / 80 / 110 / 140 / 170 (+1.0 / 1.1 / 1.2 / 1.3 / 1.4 per attack damage) physical damage and receive a stack of Hemorrhage. Enemies struck by the shaft take 35% damage and do not receive a stack of Hemorrhage. Darius also heals himself for 15% of his missing Health for each enemy champion hit by Decimate's blade, up to a maximum of 45%. Decimate will also heal Darius from large monsters.. |
CRIPPLING STRIKE |
Ability |
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Cooldown: 7 / 6.5 / 6 / 5.5 / 5 |
Darius's next attack severs a crucial artery, dealing 40 / 45 / 50 / 55 / 60% of his total attack damage as physical damage and slowing his target by 90% for 1 second. If the target dies, the mana cost of Crippling Strike is refunded and the cooldown is halved. |
APPREHEND |
Ability |
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Cooldown: 24 / 21 / 18 / 15 / 12 |
Passive: Darius hones his axe, granting him 15 / 20 / 25 / 30 / 35% armor penetration. Active: Darius sweeps up his enemies with his axe's hook, pulling them to him while briefly granting vision in the area around the pull. Enemies pulled by Apprehend are slowed by 40% for 1 second. |
NOXIAN GUILLOTINE | Ultimate | |
Cooldown: 120 / 100 / 80 |
Darius leaps to an enemy Champion and strikes a lethal blow, dealing 100 / 200 / 300 (+0.75 per bonus attack damage) true damage. This damage increases by 20% for each stack of Hemorrhage on the target up to a maximum of 200 / 400 / 600 (+1.5 per bonus attack damage) true damage. If Noxian Guillotine is a killing blow, Darius causes all nearby minions and monsters to flee in terror and he can recast the ability for free within the next 20 seconds. This can occur multiple times in succession. At maximum rank, the cooldown will completely reset on kill. |
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