Ad Code

Responsive Advertisement

Yasuo Build Guides : League of Legends: Wild Rift

Find information about Yasuo League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Yasuo here.

Yasuo Build Guides : League of Legends: Wild Rift

Champion YASUO Wild Rift

Yasuo is one of the champions returning in Wild Rift. regularly most beneficial within the Baron or Middle Lane. He can be painful to play in opposition to, as he's particularly appropriate at dealing damage and gambling defense. He also can manage the struggle, as he has a few crowd control capabilities and may be constructed for absolute mobility. While he is taken into consideration an A-Tier champion for rating up, he can be hard to play for those new to the series. If players have decided on Yasuo as their champion, they will need to construct him to maximize Critical Rate, Attack Speed, and Damage. Here re some starting tips, hints, and techniques for being a hit while playing Yasuo in League of Legends: Wild Rift.


YASUO
The Unforgiven

        • Damage: Strong
        • Toughness: Weak
        • Utility: Low
        • Difficulty: Hard
        • Class: Fighter
        • Recommended Lane: Middle Lane,Baron Lane

Yasuo abilities detail with skill damage & cooldown

WAY OF THE WANDERER

Passive



Yasuo doubles his total critical strike chance from all other sources, but his critical strikes deal only (57.5% + 6.3% to 31.5%) AD bonus physical damage. Additionally, every 1% critical strike chance in excess of 100% is converted into 0.4 bonus AD. damage.

Yasuo generates Flow for every 59 / 52.5 / 46 units he travels by any means (depending on level). At 100 stacks and upon taking damage from enemy champions or monsters, Yasuo consumes all Flow to shield himself for 115−525 for up to 1 second (depending on level).


STEEL TEMPEST

Ability


Cooldown: 4s


First and Second cast: Yasuo thrusts forward with his sword, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 6 seconds.

Third Cast: The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne. This whirlwind deals 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage to everyone hit.

If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead.

Steel Tempest can critically strike for 160% damage and apply on hit effects for the first target hit. The ability is also unaffected by cooldown reduction, instead, the cooldown and cast time is reduced by Yasuo's attack speed.


WIND WALL

Ability


Cooldown: 21s

Active: Yasuo creates a wall of wind with a width of 300/350/400/450/500, that slowly drifts forward for 3,75 seconds. The wall blocks all enemy projectiles except tower hits.


SWEEPING BLADE

Ability


Cooldown: 0.4s.

Yasuo dashes a fixed distance through an enemy, dealing 60 / 70 / 80 / 90 / 100 (+60% of ability power) (+0.2 per bonus attack damage) magic damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra 25% base damage with a 50% bonus maximum. When sweeping blade is cast on a target, the target will get marked for 10 / 9 / 8 / 7 / 6 seconds. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.


LAST BREATH Ultimate


Cooldown: 60s.

Yasuo blinks to the other side of a visible airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Steel Tempest's stacks.

Upon arrival, he knocks up the target and all nearby airborne enemy champions around it for 1 second, slashing them with his sword over the duration, dealing 200 / 350 / 500 (+1.5 of attack damage) physical damage thereafter. Enemy champions around the target that become airborne before the effects end will also be knocked up for the remaining duration and dealt damage at its end.

For the next 15 seconds, Yasuo's critical strikes gain 50% bonus-armor penetration.

If Yasuo would be placed inside a turret's attack range upon blinking, he will instead attempt to position himself outside it (does not apply to the Fountain Laser).


Yasuo Counters
      


Yasuo Build
      

Yasuo Rune
   

Summoner Spell
 

Yasuo SKILL ORDER

+++++++

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15


 

 

  

 

 



 






 

 

 


 


 

 

 



 

 


 

 

 

 


 

 


 

 

 


 

 


 


Close Menu