Find information about Draven League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Draven here.

Draven Build Guides : League of Legends: Wild Rift

Champion Draven Wild Rift

Draven build guide Draven is an attack harm dragon lane champion. Draven does the most damage early recreation compared to different AD champions and desires an early benefit to make his mid/past due sport affordable. The fundamental harm comes from Spinning Axe (1st Ability) but it comes at a fee. Every time you automobile-assault after you use this capacity you need to make sure you pick out up the axes and at instances this will be tough. Every time you pick up an awl or kill a minion/monster you get a stack of Adoration in your passive League of Draven. When you get a kill on an enemy champion you'll eat all Adoration stacks and benefit a variety of bonus gold.. However in case you die then you lose half the stacks.


Draven Build Guides : League of Legends: Wild Rift
DRAVEN
The Glorious Executioner

        • Damage: Strong
        • Toughness: Weak
        • Utility: Low
        • Difficulty: Hard
        • Class: Marksman
        • Recommended Lane: Dragon Lane

Draven abilities detail with skill damage & cooldown

LEAGUE OF DRAVEN

Passive



When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. If he kills 6 minions in a row without dropping a Spinning Axe, Draven gains 2 additional stacks of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 25 gold, plus 2 gold per stack consumed. Draven loses 75% of his Adoration stacks upon death.


SPINNING AXE

Ability


Cooldown: 12 / 11 / 10 / 9 / 8


Draven's next attack will deal an extra 35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus attack damage) as bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.


BLOOD RUSH

Ability


Cooldown: 12

Draven gains 50 / 55 / 60 / 65 / 70% increased Movement Speed for 1.5 seconds and 20 / 25 / 30 / 35 / 40% Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.


STAND ASIDE

Ability


Cooldown: 18 / 17 / 16 / 15 / 14

Draven throws his axes and deals 75 / 110 / 145 / 180 / 215 (+0.5 per bonus attack damage) physical damage by throwing his axes. Enemies hit are knocked aside and slowed by 20 / 25 / 30 / 35 / 40% for 2 seconds.

WHIRLING DEATH Ultimate


Cooldown: 120 / 100 / 80

Draven hurls two massive axes dealing 175 / 275 / 375 (+1.1 / 1.3 / 1.5 per bonus attack damage) physical damage to each unit struck. Deals 8% less damage per unit hit, down to a minimum of 40%. This resets when Whirling Death changes direction. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion, or upon reactivation, or upon reaching the boundaries of the map.


Draven Counters
  

Draven Build
      

Draven Rune
   

Summoner Spell