Find information about GALIO League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of GALIO here.
Champion GALIO Wild Rift
Outside of Greater Demacia, the stone goliath Galio keeps an eye out. Worked as a stronghold against adversary mages, he had regularly stood still for quite a long time until the presence of incredible enchantment prodded him to life. When initiated, Galio will take advantage of his time, experience the excitement of fight and the uncommon honor of protecting his countrymen. Be that as it may, his triumphs were in every case unpleasant, on the grounds that the sorcery he annihilated was the wellspring of his returning to life, and every triumph kept him torpid once more.
GALIO
THE COLOSSUS
Class: TANK,MAGE
Recommended Lane: Mid
COLOSSAL SMASH |
Passive |
|
Cooldown: 5 |
Galio's next basic attack is periodically modified to deal
15-200 (based on level) (+1.0 per attack damage) (+50% of ability power)
(+60% of bonus magic resistance) magic damage to its target and all enemies
around it. |
WINDS OF WAR |
Ability |
|
Range: 825 Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 70 / 75 / 80 / 85 / 90
|
Galio fires two gusts of wind that arc to either side before converging to the target area, dealing 70 / 105 / 140 / 175 / 210 (+75% of ability power) magic damage to all enemies they pass through. When the blasts meet, the gusts form a tornado that advances for 2 seconds, dealing 2% of target's maximum health (+0.66% per 100 ability power) as magic damage every 0.5 seconds to every enemy within, with the target's health ratio capped at 150 damage against monsters. |
SHIELD OF DURAND |
Ability |
|
Cooldown: 18 / 17.5 / 17 / 16.5 / 16 Cost: 50 |
Passive: Galio gains a shield that absorbs magic damage equal to 8-20% of his maximum health (based on level), refreshing after not taking damage for 12 seconds. First Cast: Galio begins to charge for up to 3 seconds, slowing himself by 15%, reducing incoming magic damage by 20 / 25 / 30 / 35 / 40% (+8% per 100 bonus magic resistance) (+5% per 100 ability power), reducing incoming physical damage by half that amount, and increasing Shield of Durand's taunt radius over the duration. Galio cannot use Flash while channeling Shield of Durand. Second Cast: Galio taunts all nearby enemies for 0.5-1.5 seconds and deals between 20 / 35 / 50 / 65 / 80 (+30% of ability power) and 60 / 105 / 150 / 195 / 240 (+90% of ability power) magic damage to them (based on charge time), while also refreshing the damage reduction for 2 seconds. |
JUSTICE PUNCH |
Ability |
|
Range: 250 / 650 Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 30 / 35 / 40 / 45 / 50 |
Galio briefly dashes backwards before charging forwards, stopping upon hitting terrain or an enemy champion, dealing 90 / 130 / 170 / 210 / 250 (+90% of ability power) magic damage to all enemies hit and knocking them up for 0.75 seconds. Deals 50% reduced damage to non-champions. |
HERO'S ENTRANCE |
Ability |
|
Range: 4000 / 4750 / 5500 Cost: 100 |
Galio designates the target allied champion's location at the time of cast as his landing spot, granting Shield of Durand's passive magic damage shield to all allied champions in the area he casted it at for 5 seconds, and channels for 1.25 seconds. Galio then becomes untargetable and dashes to them, becoming cc-immune briefly and dealing 150 / 250 / 350 (+70% of ability power) magic damage to all nearby enemies on impact and knocking them up for 0.75 seconds. |
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