Find information about Corki League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Corki here.
Champion Corki Wild Rift
Corki Build Guides: Corki has an incredible blend of capacity force and assault harm in his unit making him an extraordinary boss and a hard boss to separate against. Trinity Force is the go-to thing for Corki. He functions admirably with the spell edge uninvolved as he will spam capacities a ton particularly Missle Barrage (Ultimate). Trinity power additionally gives Corki assault harm, assault speed, and capacity scramble which is incredible for him. Limitlessness Edge, Statik Shiv, and Rapid Fire Cannon give Corki 75% basic strike possibility and enough harm for him to slaughter foes off in the late game.
CORKI
The Daring Bombardier
Corki | |
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Damage | Strong |
Toughness | Weak |
Utility | Low |
Difficulty | Hard |
Class | Marksman |
Recommended Lane | Mid Lane |
Hextech Munitions |
Passive |
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Hextech Shrapnel: Attacks deal ( 20% AD) plus 48 Magic Damage ( 80% AD). The Package: After 4 Seconds, The Package is delivered to Corki's Base. Corki can pick it up to gain the ability to cast Special Delivery , Which grants Corki 35% out of combat Movement Speed for 60 seconds. Package arrives every 100 seconds. |
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Phosphorus Bomb |
Ability |
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Fires a bomb, dealing 79 Magic Damage (75 + 70% AD + 50% AP) and granting vision of the area. Base Damage: 75 / 135 / 195 / 250 |
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Valkyrie |
Ability |
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Dashes forward, leaving a flaming zone that deals 60 Magic Damage (60 + 40% AP) per second for 3 seconds. Special Delivery: Enemies are knocked aside and the zone deals 38 Magic Damage (27 + 150% AD + 20% AP per second for 5 seconds and slows by 90% Base Damage: 60 / 100 / 140 / 180 |
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Gatling Gun |
Ability |
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Fires his gatling gun, dealing (16 + 20% bonus AD) plus 18 Magic Damage (16 + 20% bonus AD per second for 4 seconds. Shreds up to 4 Armor and Magic Resists for 2 seconds. Fires toward Corki's current target. Base Damage: 16 / 24 / 32 / 40 |
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Missile Barrage |
Ultimate |
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Fires a missile, dealing 95 Magic Damage (80 + 25/45/65% AD + 20% AP). Big One: Every third missile fired deals 190 Magic Damage (160 + 50/90/130% AD + 40% AP) and has increased range and blast radius. Base Damage: 80 / 115 / 150 |
Corki SKILL ORDER
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