Find information about Graves League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Graves here.
Champion GRAVES Wild Rift
Graves Build Guides : is a renowned mercenary, gambler, and thief. He has an explosive temper but he possesses a strict feel of criminal honor. Graves is a Marksman/Fighter blend who's carried out greater often than not inside the Jungle and he has a unique vehicle assault mechanic which makes him a very clean tackle the game.
Graves is AD vehicle-attack-focused jungle. He has one of the high-quality early sport 1 vs 1 duel vs every other jungle. He does fall off quite a bit whilst you get to the late sport it's why you need to play an aggressive early sport jungle and try to get a bonus early. Graves has a very unique package deal unique from others. Graves shotgun handiest has 2 bullets, due to this whilst you vehicle-assault two times you need to reload so definitely make certain you preserve that in mind.
GRAVES
The Outlaw
Graves Wild Rift | |
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Damage | Strong |
Toughness | Average |
Utility | Low |
Difficulty | Moderate |
Class | Marksman |
Recommended Lane | Jungle |
New Destiny |
Passive |
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Graves’ shotgun has some unique properties: Double Barrel: Graves must reload when he runes out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically. 12 Gauge: Attacks fire 4 bullets. Units hit take 72% physical damage +33% for additional bullets. Critical Strikes fire 6 bullets and increase each bullet’s damage by 40%. Structures only take 75% damage. Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly. |
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End of the Line |
Ability |
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Fires a powder round that deals 45 physical damage (45 +40% bonus AD) and then detonates after 1.5s to deal an additional 85 physical damage (85 +100% bonus AD). Detonates in 0.25s if the round hits terrain. |
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Smoke Screen |
Ability |
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Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it. Enemies caught in the initial impact take 60 magic damage (60 +60% AP) and are slowed by 50% for 0.5 seconds. |
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Quickdraw |
Ability |
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Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 4 Armor (stacks 8 times) and refreshes when damaging non-minions. Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraw’s |
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Collateral damage |
Ultimate |
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Fires an explosive shell that deals 250 physical damage (250 +150% bonus AD) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200 +120% bonus AD) in a cone. Enemies damaged by the shell’s initial impact do not take damage from the explosive cone. |
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