Find information about Fizz League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Fizz here.
Champion Fizz Wild Rift
Fizz Build Guides: Fizz builds capacity power gadgets to help with her harm from her abilties. Lich Bane is a center item for Fizz, you may always be inside melee range of the enemies so you will maximum probable be able to auto-attack after you operate a spell. So getting that little little bit of more harm from spell blade (Lich Bane's Passive) is a pleasing bonus. Fizz has the potential to one-shot the enemies, this can be easier as soon as you have got Infinity Orb and Rabadon's Deathcap because it will deliver Fizz's abilties a number of greater damage.
FIZZ
The Tidal Trickster
Fizz | |
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Damage | Strong |
Toughness | Weak |
Utility | Low |
Difficulty | Moderate |
Class | Assassin |
Recommended Lane | Mid Lane |
Seastone Trident |
Passive |
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Attacks deal an additional 22 Magic Damage (22 + 40% AP over 3 seconds. |
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Urchin Strike |
Ability |
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Dashes through target enemy, dealing 10 Magic Damage (10 + 55% AP) plus ( 100% AD) and applying on-hit effects. Cooldown: 7.8 / 7.3 / 6.8 / 6.3 |
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Rending Wave |
Ability |
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Empowers the next attack to deal 50 bonus Magic Damage (50 + 50% AP). Additional attacks within 5 seconds deal 10 bonus Magic Damage (10 + 35% AP). Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second. Cooldown: 9.8 / 9.3 / 8.8 / 8.3 |
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Playful/Trickster |
Ability |
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Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 70 Magic Damage (70 + 70% AP) and slows enemies hit by 40% for 2 seconds. Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies. Cooldown: 15.6 / 13.7 / 11.7 / 9.8 |
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Chum the Waters |
Ultimate |
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Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 to 350 Magic Damage ( 150 + 60% AP to 350 + 120% AP) and slowing enemies hit by 40% to 80% based on the size of the shark. If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location Cooldown: 63.4 / 53.7 / 43.9 |
Fizz SKILL ORDER
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