Find information about Fizz League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Fizz here.

Fizz Build Guides : League of Legends: Wild Rift

Champion Fizz Wild Rift

Fizz Build Guides: Fizz builds capacity power gadgets to help with her harm from her abilties. Lich Bane is a center item for Fizz, you may always be inside melee range of the enemies so you will maximum probable be able to auto-attack after you operate a spell. So getting that little little bit of more harm from spell blade (Lich Bane's Passive) is a pleasing bonus. Fizz has the potential to one-shot the enemies, this can be easier as soon as you have got Infinity Orb and Rabadon's Deathcap because it will deliver Fizz's abilties a number of greater damage.


FIZZ
The Tidal Trickster

Fizz
Damage Strong
Toughness Weak
Utility Low
Difficulty Moderate
Class Assassin
Recommended LaneMid Lane

Fizz abilities detail with skill damage & cooldown

Seastone Trident

Passive

Attacks deal an additional 22 Magic Damage (22 + 40% AP over 3 seconds.

Urchin Strike

Ability

Dashes through target enemy, dealing 10 Magic Damage (10 + 55% AP) plus ( 100% AD) and applying on-hit effects.

Cooldown: 7.8 / 7.3 / 6.8 / 6.3
Base Damage: 10 / 30 / 50 / 70

Rending Wave

Ability

Empowers the next attack to deal 50 bonus Magic Damage (50 + 50% AP).

Additional attacks within 5 seconds deal 10 bonus Magic Damage (10 + 35% AP).

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.

Cooldown: 9.8 / 9.3 / 8.8 / 8.3
Cost: 30 / 40 / 50 / 60
First Damage: 50 / 75 / 100 / 125
Bonus Damage: 10 / 15 / 20 / 25

Playful/Trickster

Ability

Vaults to target location, becoming untargetable while balanced on the trident.

After 1.2 seconds, Fizz hops down with a large splash that deals 70 Magic Damage (70 + 70% AP) and slows enemies hit by 40% for 2 seconds.

Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.

Cooldown: 15.6 / 13.7 / 11.7 / 9.8
Cost: 95 / 100 / 105 / 110
Base Damage: 70 / 140 / 210 / 280
Slow: 40% / 45% / 50% / 55%

Chum the Waters

Ultimate

Launches a fish in target direction that attaches to the first champion hit and reveals them.

After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them.

The farther the fish travels, the larger the shark it will attract, dealing 150 to 350 Magic Damage ( 150 + 60% AP to 350 + 120% AP) and slowing enemies hit by 40% to 80% based on the size of the shark.

If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location

Cooldown: 63.4 / 53.7 / 43.9
Min. Damage: 150 / 250 / 350
Max. Damage: 350 / 450 / 550


Fizz Counters
   

Fizz Build
      

Fizz Rune
   

Summoner Spell
 

Fizz SKILL ORDER

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