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Orianna Build Guides : League of Legends: Wild Rift

Find information about Orianna League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Orianna here.


Orianna Build Guides : League of Legends: Wild Rift

Champion Orianna Sol Wild Rift

Orianna Build Guides: Orianna is a control mage champion. She is a mid-path champion that utilizes her capacities to control a group battle, wave clear, and burst down the adversaries. She dominates in group battles in the mid and late game, utilizing her ball to control the adversaries and get an immense Shockwave (Ultimate) to bargain a great deal of harm. She doesn't do excessively well in the early game as she doesn't have a ton of portability to get away from circumstances and you need time to scale and get your center things.



ORIANNA
The Lady of Clockwork

Orianna
Damage Average
Toughness Weak
Utility Medium
Difficulty Moderate
Class Mage
Recommended Lane Mid Lane

Orianna abilities detail with skill damage & cooldown

Clockwork Windup

Passive

Orianna's Ball acts as a focal point for her abilities.

It automatically returns to her if she is too far away from it.

Attacks deal 16 bonus Magic Damage ('13+ 15% of AP).

Subsequent attacks against the same target within 4 seconds deal an additional 4 Magic Damage (3+ 3% of AP).

Stacks up to 2 times.

Command: Attack

Ability

Commands the Ball to fire toward a target location, dealing 67 Magic Damage (60 + 40% of AP) to targets along the way.

The damage decreases by 10% for each unit it hits (Minimum 50%).

The Ball remains at the target location afterward.

Base Damage: 50 / 90 / 130 / 170
Cooldown: 7.5 / 6 / 4.5 / 3
Cost: 30 / 40 / 50 / 60

Command: Dissonance

Ability

Passive: Stars deal 5 increased damage.

Active: Pushes his stars out to the Outer Limit for 3 seconds, causing them to orbit faster and deal 30 Magic Damage (25 + 35% AP).

When the stars retract, Aurelion Sol gains 40% Movement Speed that decays over 2 seconds.

Base Damage: 60 / 110 / 160 / 210
Slow: 20% / 25% / 30% / 35%
Cost: 70 / 80 / 90 / 100
MS: 20% / 25% / 30% / 35%

Command: Protect

Ability

Active: Commands the Ball to attach to an allied champion, granting a Shield that absorbs 66 damage (60+ 40% of AP) for 4s, dealing 65 Magic Damage (60+ 30% of AP) to enemies it passes through.

Passive: The Ball grants 10 Armor and Magic Resist to the champion it is attached to.

Base Damage: 50 / 90 / 130 / 170
Shield: 60 / 110 / 160 / 210
Resists: 10 / 15 / 20 / 25

Command: Shockwave

Ultimate

Commands the Ball to unleash a shockwave, dealing 160 Magic Damage (150+ 70% of AP) and launching nearby enemies toward the Ball after a brief delay.

Cooldown: 70 / 60 / 50
Base Damage: 150 / 225 / 300


Orianna Counters
  

Orianna Build
       

Orianna Rune
   

Summoner Spell
 


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