Find information about Diana League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Diana here.
Champion Diana Wild Rift
Diana is a mid-lane ability power assassin. She is a melee champion and can struggle a lot in the early game when trying to walk up and last hit minions. Once you white level 5 and get Moonfall (Ultimate) you can look to roam around the map with her aggressive playstyle and use Lunar Rush (3rd Ability) to get onto the enemy champions and then use your ultimate to deal a massive amount of damage.
Build Diana with confidence with the help of WildRift build guides. Whether you are completely new to Diana or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Diana's abilities in detail, the best items to build, which skills to level first, and more.
DIANA
THE SCORN OF THE MOON
Diana Wild Rift | |
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Damage | Strong |
Toughness | Weak |
Utility | Medium |
Difficulty | Moderate |
Class | Fighter , Mage |
Recommended Lane | Middle Lane |
MOONSILVER BLADE |
Passive |
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Diana permanently has 10 / 15 / 20 / 25 / 30 / 35 / 40% bonus attack speed (at level 1 / 3 / 6 / 9 / 12 / 15 / 18). After casting an ability, this attack speed bonus is tripled to 30 / 45 / 60 / 75 / 90 / 105 / 120% for 3 seconds (depending on level). Every third basic attack within 3.5 seconds cleaves nearby enemies for 20-250 (+40% of ability power) bonus magic damage (depending on level). Applies spell effects. Moonsilver Blade's damage is increased by 150% on non-Epic monsters. |
CRESCENT STRIKE |
Ability |
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Cooldown: 8 / 7.5 / 7 / 6.5 / 6 |
Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight for 3 seconds and dealing 60 / 95 / 130 / 165 / 200 (+70% of ability power) magic damage in an arc before exploding. |
TWILIGHT SHROUD |
Ability |
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Cooldown: 15 / 13.5 / 12 / 10.5 / 9 |
Diana creates three orbiting spheres for 5 seconds that detonate on contact with enemies to deal 18 / 30 / 42 / 54 / 66 (+15% of ability power) (+10% bonus health) magic damage per orb in an area. She also gains a temporary shield that absorbs 30 / 45 / 60 / 75 / 90 (+30% of ability power) damage. This shield is refreshed if all three spheres detonate and the shield reapplied, stacking with its original shield. |
LUNAR RUSH |
Ability |
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Cooldown: 22 / 20 / 18 / 16 / 14 |
Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+40% of ability power) magic damage. If the target is afflicted with Moonlight, the effect is consumed on all enemies and Lunar Rush's cooldown is reset. Other abilities can be used during the dash. If the target is within 400 range, Diana will dash through them. |
MOONFALL | Ultimate | |
Cooldown: 100 / 90 / 80 |
Diana reveals and draws in nearby enemies up to 225 units toward her location, slowing them by 40 / 50 / 60%% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+60% of ability power) magic damage in an area around her, increased by 35 / 60 / 85 (+15% of ability power) for each champion pulled beyond the first. |
Diana SKILL ORDER
++++++++ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
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