Find information about Ahri League of Legends: Wild Rift including champion abilities. skill champion or counters champion and Build & Rune of Ahri here.
Champion Ahri Wild Rift
Ahri Build Guides: is an murderer mage. She is a mid-lane champion that makes use of her skills to crowd manipulate, wave clear, and burst the enemies. Ahri excels in single target harm with her Charm (3rd Ability) and the use of other talents to deal plenty of harm! When playing Ahri it is high-quality to play secure before she hits degree five, once she hits stage 5 that is whilst she will be able to get her Spirit Rush (Ultimate). When Ahri gets her remaining she can dash in any course to go in or out of team fights, this gives her numerous mobility and makes her a very secure champion to play.
Ahri is a vastaya who can reshape magic into orbs of raw electricity. She revels in toying along with her prey by manipulating their feelings earlier than devouring their existence essence. Ahri is a mid mage/murderer hybrid who enjoys charming and toying along with her prey before killing them.
AHRI
The Nine-Tailed Fox
Ahri | |
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Damage | Strong |
Toughness | Weak |
Utility | Low |
Difficulty | Moderate |
Class | Mage |
Recommended Lane | Mid Lane |
Essence Theft |
Passive |
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Gains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri's next spell that hits an enemy Heals her for 30 (30 + 45% AP). |
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Orb of Deception |
Ability |
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Launches an orb that deals 40 Magic Damage (40 + 35% AP) on the way out, and 40 True Damage (40 + 35% AP) on the way back. Cost: 65 / 70 / 75 / 80 |
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Fox-Fire |
Ability |
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Releases 3 fox-fires that seek nearby enemies and deal 40 Magic Damage (40 + 30% AP). Ahri gains 40% Movement Speed that decays over 1.5 seconds. Enemies hit by multiple fox-fires take 30% damage for each fox-fire beyond the first. Fox-fires priortize champions hit by Charm, followed by recently attacked enemies. Enemies hit by Charm take 20% more damage from Ahri's abilities for 5 seconds. Cooldown: 9 / 8 / 7 / 6 |
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Charm |
Ability |
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Blows a kiss that deals 60 Magic Damage (60 + 50% AP) and charms the first enemy hit, causing them to walk towards Ahri for 1.4 second(s). Enemies hit by Charm take 20% more damage from Ahri's abilities for 5 seconds. Base Damage: 60 / 100 / 140 / 180 |
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Spirit Rush |
Ultimate |
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Dashes forward and deals (60 + ) to 3 nearby enemies. Can be cast up to 3 times within 10 seconds before going on cooldown. Dash distance increases with rank. Bolts prioritize champions. Cooldown: 90 / 75 / 60 |
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